Hi. As you all probably noticed by now the blog is not getting updates since months. This is mainly because the SRO scene is kinda dead already, Joymax isn't doing any progress nor important updates that are worth mentioning.
I also didn't pay much attention to the blog as I'm kinda moving away from SRO.
So this is a goodbye post. Babbe left years ago and I'm doing the same.

It was great while it lasted, and for everyone who stills enjoy Silkroad, do it as much as you can, not many people is able to enjoy it after so many years (myself).

Thanks for your support during the last years, and have a great life!



Silkroad 2 still under development

As I explained on the previous entry, I don't think the new Silkroad Kingdoms game is the real Silkroad 2. With the comments I searched for a while for some traces of Joymax still working on Silkroad 2 and found something interesting.

The domain www.silkroad2.net is registered by Joymax, according to the whois of the domain:

We can see there that the record was created in 2007 (probably when they started planning the sequel of Silkroad) and it was last updated on december 2012. The expiration date is March 2014, so by that time we can know if they are still working on it if they decide to keep the domain purchased.

The domain points to no IP so there is no website or anything about it for now. Time will tell I guess.


This is not the Silkroad you are looking for

So, the so called "Silkroad 2" or "Silkroad Kingdoms" (from now on refered as SRK) came out as closed beta the 31th of the last month, and I was able to login with a shared account and play around on the game and investigate a bit the client. So far I can tell I'm really dissapointed and that the game is not worth playing at all, and I will explain why below.

First I will do an small in-game review.
The gameplay overall feels slow, the server is hosted on china so lag might be part of the reason of this feeling, but overall it didn't feel confortable even after 2h of gameplay.
The graphics are average for an MMO of the year 2007-2009, the problem comes mainly from the engine, the requeriments for run the game on minimum settings are kinda high (2GB RAM, nVidia GTS 250, which is 1GB graphic card, dual core processor), and it's not because the graphics are outstanding, but because the engine is very poorly optimized, other games require way lower computer requeriments and the graphics are way better than on SRK. My gameplay wasn't long, but I was already able to find flaws such as sudden changes on enviroment (its when you change from 1 region to another with a different enviroment and in 1ms the fog, lod, ambiance color, sky color and texture filters change), while on the original SRO this was smooth, water corners everywhere, buggy camera when you go near walls, awful collision on mountains (I will dedicate a whole paragraph just for that), terrain meshes moving in front of you like quicksand, as it generates while you walk near it, the water animation and aspect looks like jelly, the swimming is buggy, and sometimes you dive till death! The textures of the world are very un-detailed when you go near them, and the variety of ground textures make the terrain look repetitive and noobish, the transaction between terrain textures is also worse than on the original SRO (gonna show a pic later), some regions doesn't load when they are far away, causing you see the regions as squares and being perfectly able to see where they end.
The movement is WASD, at least that's what they say, because it's not real WASD unless you keep pressed your right mouse button the whole time, if you press A or S without pressing the right button your character just rotate over itself, but it migth be me because I'm used to play action MMORPG's where you don't click on stuff.
The animations are average, but the transition between them is bad, causing the char to quickly change from 1 animation to another in a very un-realistic way.
The monsters variety is average aswell, its kinda funny because SRK is more fantasy-oriented than the original Silkroad, but the amount of antropomorphic-monsters is higher on SRK, maybe because it's easier to animate humans (or reutilize their walking-attacking animations) rather than monsters (humans can be captured with motion capture, monsters must be always animated by hand).
When it comes to resource usage, I have a 2010 not-too-bad computer, and while I was playing (with max settings), it was using 40-50% CPU and 1.3GB of RAM, with random FPS drops.

About the gameplay itself, I got discouraged after the first 2 hours exploring the game, so I couldn't play much PVE and didn't even test PVP, but according to other players, there are no STR/INT distribution, the formulas are exponential, meaning you have around 400k HP at level 40~, the only good thing about the game is that the map is really big, but this is also a bad thing on towns since you are slow as hell and the npc's are very far away eachother, so you take around 5 minutes to do your stuff before you are able to get back to grinding.
Is worth mentioning also that the BGM is awful. Is loud, you can't change the volume and very un-fitting for most of the zones. I remember I was in an european-like field and a BGM featuring an Spanish guitar started to sound, making me laugh of how ridiculous it was.

The big issue mentioning earlier is how easy is to "climb" mountains doing bunny-jumps. Basically, any mountain that is not vertical can be climbed, resulting into being able to go anywhere on the map at any level, this becomes a fun thing, I always found exploring those terrains very interesting, and they give you even more ease by allowing you to resurrect as many times as you want (after a short cooldown, and only lv 20 and below I guess), which makes you able to swim anywhere ignoring the fatigue bar you get when swimming.

Here are some screenshots:

Here we can see how repetitive the ground textures are, and how bad bended are eachother on the transition from field to beach

I reached that place just bordering the ground of the first European town, and the boats you see there are not solid (you can swim across them)

Here I reached a disabled part of the map by bunny-jumping through mountains, there are no objects or mobs on this area

There is a big desert disabled on the zone aswell

The division between the desert and a forest, and more repetitive ground textures

A level 40 region, the models are very simple, vertex are visible and the textures are very low quality.

A hole on the ground, visible without doing any kind of bug or anything

Here are 2 screenshots of me flying like a bird. Some places of the map make you suddenly go high for no reason at all. If you move you usually fall

Falling to the abyss, the maps near me didn't even load while I was falling, I died but I could resurrect thanks to that inifinte-resurrections item

This is hard to show on a picture, but its one of the flaws of the engine, they try to emulate the shadows generated by the sun behind the leafs, and end making an annoying noise effect on the screen with lines moving as you walk, looks awful

One of the many spots where the water doesn't reach the beach. Its not visual, if you walk on it you can go "under water" until you reach the place where the water exists, where you
suddenly go up on the water (or get bugged and get inside the water, kinda diving)

This is one of the edges of the world

And now, the reasons I think this game is not made by Joymax nor has any real relationship with the original game rather than the name.

1. Joymax haven't announced anything related to it, which is rare, as they were developing the game since years and there are few mentions of it on the company site, but no release info.
2. The company that runs SRK is using the CIMO servers and domains, but Joymax terminated their licensing contract with CIMO and created a new partnership contract with U1G for the Chinese region of Silkroad 1, which means I hardly doubt Joymax did it for close the Chinese service, but rather for punish CIMO for breaking their license
3. When asking Joymax about this concern, this was their answer (ambiguous though)
4. The quality of the game itself is far from a very worked on game like it was supposed to be Silkroad 2, in development since 2009~2010, but more like a generic Chinese MMO product
5. The artworks and ingame enviroments doesn't look at all like the poster from the Joymax office we've seen years ago (click here to see it)
6. Internally, on the .FPK files, you can see XML code with chinese comments, which usually means whoever did that was Chinese.
7. On China, SRO was known as 丝路传说, where 丝路 is Silkroad and 传说 is Legend, so Silkroad Legend. On the code seen on the executables and the game installation path the game is refered as SRLegend2, not as Silkroad Online 2, and in fact on the logo its called "Silkroad Kingdoms" with english letters
8. 2 years ago we found on the PathEngine website that Joymax bought the license of their software for their game Silkroad 2, so far I haven't seen any trace of the PathEngine software on this client. There is a path-walking system for towns, but it doesn't look like pathengine (found many bugs on it)
9. The whole fact that it is being released first on the China region instead of Korea

That's all. I won't be doing any updates of SRK on this blog anymore, if you are still interested on this game there is a great website about it where you can check out stuff:



1st Silkroad 2 Trailer

The website for SRO2 is open and together with it a new trailer has been published:


SRO2 Skill Video

 The first video showing some gameplay of Silkroad 2. It was uploaded to the Chinese site 17173.com and then removed, luckily someone reuploaded it.


More SRO2 screenshots

A few more screenshots.

Here we can see the character creation screen. The character shown is an European Mage (or Master), as mentioned on the previous post, Europe have the 2 builds, Knight and Master (Warrior and Mage):

This one seems to be an European Knight fighting against a BOSS monster (like uniques):

 Here we can see the both European classes:

And here again a Master attacking a BOSS monster:

 A Master doing a cool pose:

This pics shown what seems to be the Persian Archers:

 Not sure which race or class is this one:

And finally, the Chinese "Samurai" class I guess?:


Few more Silkroad 2 pictures and information about the races/classes

More artworks and pictures of Silkroad 2

On this picture we can also see the full interface of the game:

About the classes and races, according to the information posted by the official GM's of the Chinese version, Silkroad 2 will have from the beginning this races and classes bound to the races:

*Note: Translated names of the classes, they probably won't be called like that.

Race: Persian
Classes: Swordman and Archer
Translated text:
Persian is "Silkroad 2" new race, the race can choose to experience the Swordsman and video off the two professions. Persia is known to Beauty and the moon scimitar known, and thus the game into which these different specialties, the design of female knife; knife male advantage of flexible walk, in PVP can play David and Goliath effect. Female France icy shadow cast off the Persian another profession, which is an archer. Historically, the Persian cavalry is in addition to the Mongolian troops outside the best at riding and shooting, "Silkroad 2" female shadow special enhanced range, you can always hold the enemy to death kites, theoretically novice to professional. The shadow Persian male relative enhancement of strength weakened range, so the players proposed a "Yijizhiming" very high requirements. This role is the master, with a considerable challenge, the other side is brought refreshment.

Race: Chinese
Classes: Samurai and "flying"
Translated text:
Samurai and flying games China injuries are a warrior race and flying injured two professions, where the samurai is the main occupation of China, pay attention Gongshoupingheng. M Wu emphasis on attack, led in the copy can play a role; female martial skills more comprehensive. Flying injury is a new job, there is no official release of any relevant information. However, for exposure shots of view, flying from the appearance point of view should be wound using hidden weapon assassin type character.

Race: European
Classes: Knight and Master
Translated text:
"Silkroad" Roman knights and mages race has two professions, all good offensive and defensive complementary, both with male and female roles are available. Male riding commonly known MT, women can be described as legendary female riding a man; Master still has a long range and high attack characteristics. 

So basically, seems that there will be classes that can attack while riding a horse (persian archers), there seems also that some classes won't be available from the very beginning, but will be added later (chinese "flying" class), and also seems that European characters will have the warrior-like class and the wizard-like class (knight and master).

If you have another interpretation for the texts share with us on the comments!