With the D12 update, comes a new skill included on every D12 weapon.
This skill depends of the plus of the item, and can be used anytime, not sure about the cooldown.
◆ +0 - Damage return (1Lv) 3% chance of physical / magic damage 10% return
◆ +5 - Damage returned (2Lv) 3% chance of physical / magic damage by 15% return
◆ +9 - Damage returned (3Lv) 3% chance of physical / magic damage 20% return
◆ +12 - Damage returned (4Lv) 3% chance of physical / magic damage 25% return
Together with that, the kSRO GM confirmed some new info, like if you fail plusing a D12 item, even if it try to be +0 -> +1, it can be destroyed, but for our pleasure there is an item on the Item Mall for protect our weapons from this (also lv 106+ mobs should drop it). With this item, when the enchant fail, instead of get destroyed, the item get a -1 plus. So if you fail a +3, it goes to +2, and if you fail a +0, it goes -1 XD
Also, both the Tessera (for upgrade the items from D11 to D12) and the Enhancers (the new elixir for D12 items) can be obtained through hunting, but only mobs from lv 101+ drop them.
Dropped Tesseras have lower chance of upgrading your weapon to D12, but don't worry, even if it fails, only the Tessera will be destroyed, not the weapon. The Item Mall ones have a 100% chance.
- Enhancer + Plus protector
- Destroying a +3 item without using a Plus protector
Soon some info about the Rocky system =3