First of all, general information about the Arabian chars:The Arabians (Islamic characters) will have the ability to summon genies. The summoned genies will be able to battle and, through intensive training perform other feats of spirit magic. Islamic characters will be able to use the sword, blade, claw (Katar) and the chakoram (Chakram) as their weapons. The genies will be able to train in the 4 attributes of Earth, Wind, Fire, and Water.
So, the chars will have - not like Europeans - physical and magical attack. There will be 8 skill masteries, for each weapon and each element one.
I am not sure about it, but it could be, that the Genie can learn more abilities using special grey tablets.
There will be 2 big new regions for the Islamic race. These are Sahara Desert and an other - still unknown - area.The Silkroad Website says:
City: Tehran
Located in a basin surrounded by mountains on a plateau, this town in the wilderness seems ordinary at first glance. But somewhere in this down is the secret base of the bandits.
Dungeon: Tower of Babel
An enormous tower built by ancient humans in defiance to God. Demolished by God's punishment, foolish humans have yet to forsake defiance and they seek to rebuild this tower.
There are at the moment not many information about the new region. But I think that there will be a way on the river from Hotan to the south, to Tehran. This could be true because of an artwork from the kSRO installer:
The city does really not look like one we already got in the game, and in the background you see mountains which could be Flame Mountain. West of it there could be Sahara Desert and the Tower of Babel. In Sahara Desert will be Waterfalls and Dust-Falls.In the KSRO Files, mulk81 found new mob-models of Sahara Desert mobs:
http://www.youtube.com/watch?v=2eOHxNLPQgQ
Mob names:
Anubis
Anubis Priest
Imouthes
Mummy
Osiris Guard Statue
Wind Priest
These are all information I got about the Arabian race atm.
